What is Forged Cards?
Forged Cards (FC) is a collection of 2,222 interactive collectible cards on Robinhood Chain. Everything lives on-chain: the artwork, the animation, the interactive 3D card you can flip and spin — no servers, no IPFS, no links that can rot. The collection trades against its own token, ForgeToken (FORGE), a fixed-supply ERC-20 of exactly 1,000,000 tokens — none can ever be minted or burned.
Three ideas power the system: buying FORGE tokens mints cards, staking FORGE tokens forges cards into rarer tiers, and trading fees pay two reward streams — one to token stakers, one to card holders.
How minting works
There is exactly one way to mint: buy FORGE from the pool. For every whole 1,000 FORGE you buy in a single swap, one card mints automatically — and you keep all the tokens. Buy 3,500 FORGE in one swap and you receive 3 cards plus your full 3,500 FORGE. Minting stops permanently at 2,222 cards; later buys simply deliver tokens.
Cards are delivered to the wallet you buy with.Buying here on the official site and buying through any wallet's built-in swap feature (MetaMask, Rabby, hardware wallets, and other regular wallets) all deliver your cards correctly — you don't need a special tool or link.
One note for smart-contract wallets.If you use a true smart-contract wallet — a Safe multisig, or some ERC-4337 "smart accounts" — and you buy through a third-party aggregator, buy via this official site instead: those setups can route the card to a helper address rather than your account. Buying here always attributes the card to your wallet.
Every card mints at the Common tier with an immutable random seed that decides its material. There are no allowlists, no mint website, no other path — the pool is the mint.
The launch curve
All 1,000,000 FORGE start inside a single Uniswap v4 position shaped as an ascending price curve. Early buyers pay the least; every purchase walks the price up:
- The first card-sized buy (1,000 FORGE) costs about 0.002 ETH.
- The curve has no price ceiling: the pool itself keeps selling supply and collecting ETH at any price — 100×, 1,000× and beyond, exactly like a token paired with ETH across the full range. It never fully sells out; the last slices of supply only clear at ever-higher prices.
- The climb is steep: by ~80 ETH of cumulative buying the price is about 1,600× the launch price with ~97.5% of supply sold, and about 969 cards minted on that walk — the rest mint through ongoing trading volume and the deep end of the curve.
- The liquidity position is locked for 1 year in a dedicated locker contract. The lock duration can be extended by the team. Because the curve has no ceiling, all ETH ever paid into the curve accumulates inside this locked position (there is no cap on that amount); while locked the team can only collect the 0.3% trading fees — after the lock expires it can withdraw the full position, ETH and unsold FORGE included.
Launch disclosure:the deploy transaction includes the team's own first buy, hard-capped at 0.1 ETH by the contract. At the full cap that buy nets about 46,985 FORGE (~4.7% of supply) and 46 cards (~2.1% of the 2,222), paying the same 1% fee as everyone else. The cap is a ceiling written into the contract; the actual amount is public on-chain the moment trading opens.
The two fee streams
Every swap in the pool pays a 1% fee on its ETH side, routed by direction:
| Direction | 1% of the ETH goes to… | Split by |
|---|---|---|
| Buys (ETH → FORGE) | Token stakers | pro-rata to staked FORGE |
| Sells (FORGE → ETH) | Card holders | by tier weight (1 / 2 / 5 / 12 / 30) |
On top of that, the pool itself charges the standard 0.3% LP fee, which accrues inside the locked liquidity position — it never touches the reward streams. All rewards are paid in ETH and sit in audited-pattern "pull" contracts: you settle, then withdraw; nothing is ever pushed to your wallet automatically.
Staking FORGE
Stake any amount of FORGE in the StakingVault to earn the buy-fee stream, proportional to your share of everything staked. There's no lock-up on regular staking — unstake your free balance whenever you like. Staking is also the fuel for forging: starting a forge locks part of your staked balance, and locked tokens keep earning rewards the entire time. To be clear: you stake FORGE tokens, never the cards themselves — cards stay in your wallet throughout.
Forging — the full lifecycle
Forging moves one of your cards straight to a rarer tier by staking FORGE tokens. It's upward only, goes directly to the target tier (a Common can jump straight to Legendary — no ladder), and each card can run only one forge at a time. (On-chain, the contracts call this "forge" too — the API function is forge / stakeAndForge.)
- Start.Pick a card you own and a target tier. You must have the target tier's stake amount free in the vault (500 / 1,500 / 3,000 / 5,000 FORGE for Uncommon / Rare / Epic / Legendary). That amount locks, and one of the target tier's limited forge slots is reserved for you immediately — first come, first served.
- Mature. Wait the maturation period — staggered by tier: 12 hours to Uncommon, 24 hours to Rare, 36 hours to Epic, 48 hours to Legendary. You can cancel at any time before claiming; cancelling returns the slot to the pool and unlocks your tokens instantly.
- Claim — within 3 HOURS. Once mature, you have exactly 3 hours to claim — the window is deliberately tight, so know your maturation time and be ready (the app shows a live countdown). Claiming requires that you still own the card. The card moves to its new tier, re-rolls its material from the new tier's set (same immutable seed), its yield weight jumps, and your tokens unlock — still staked, still yours, withdrawable. Tokens are never spent.
- Sweep — if you miss the window. After the 3 hours lapse, anyone may sweep the lapsed forge. Sweeping returns the forge slot to the open pool and unlocks the staked tokens back to you, the staker — the sweeper gets nothing. The card is untouched. Sweeping just keeps slots from being squatted.
Slot recycling: tier caps count cards at the tier plus active forges targeting it. When a card is later forged away from a tier, its old slot frees up; cancels and sweeps free the reserved slot too. So a "full" tier can reopen — watch the live counters on the Forge screen.
Raiding — steal a tier.Forging isn't the only way a card can change tier. A lower-tier card can raid a higher-tier card to try to swap places with it. You protect a non-Common card by keeping a protection stake at or above the safe line — 25% of that tier's forge stake; a card at or above the safe line cannot be raided at all. If a card sits below it, an attacker locks the full tier stake and opens a raid with a defense window equal to that tier's forge time. The defender repels it by topping protection up to 50% before the window closes; if they don't, the two cards swap tiers — the attacker takes the victim's tier andmaterial, and the victim drops to the attacker's old tier. Freshly bought or freshly changed cards get a short grace period before they can be targeted. Manage protection, attacks, and defenses from the Raid board.
Card yield — it travels with the card
The sell-fee stream accrues to each card by tier weight: with weights 1 / 2 / 5 / 12 / 30, a Legendary earns 30× what a Common earns from the same sell. The crucial rule: unclaimed yield belongs to the card, not the wallet. Sell or transfer a card and every unclaimed wei goes with it — buying a card means buying its unclaimed earnings too (the amount is publicly visible on the card's page). Only the card's current owner can claim, one card at a time or all at once.
Tiers & materials
Materials are assigned by real-world scarcity. A card's material within its tier comes from its immutable seed — forge a card and the same seed re-rolls it within the new tier's material set.
| Tier | Cap | Stake to reach | Maturation | Yield weight | Materials |
|---|---|---|---|---|---|
| Common | 2,222 (reduces with forging) | — | — | 1× | Paper, Wood, Ceramic, Granite |
| Uncommon | 555 | 500 FORGE | 12 hours | 2× | Glass, Copper, Steel, Chrome |
| Rare | 266 | 1,500 FORGE | 24 hours | 5× | Amber, Jade, Obsidian |
| Epic | 111 | 3,000 FORGE | 36 hours | 12× | Ruby, Sapphire, Gold |
| Legendary | 22 | 5,000 FORGE | 48 hours | 30× | Platinum, Diamond |
Maturation is staggered by tier — 12 / 24 / 36 / 48 hours — and after maturation every forge has the same 3-hour claim window.
The art is fully on-chain
Each card's image and its interactive version are generated by a contract, on demand, from the card's seed and tier. The marketplace image is a still, upright SVG; the interactive version is a real 3D card that rests still until you touch it — click to flip it, drag to spin it — whose back glows in the same material palette as its face. The face shows the cursive Forged Cards wordmark, the interlocked FC monogram, the material name, the tier, its number out of 2222, and a footer with the current owner and mint date. Marketplaces like OpenSea render all of it straight from the chain.
What nobody can change
- Token supply (1,000,000), card cap (2,222), and the 1-card-per-1,000 mint rule.
- Tier caps, stake amounts, maturation times, yield weights, and the 3-hour claim window — frozen at deploy, no admin can edit them.
- Fee sizes and destinations (1% buys → stakers, 1% sells → card holders).
- The core mechanics have no admin — nobody can pause trading, seize funds, redirect rewards, or change any tier / supply / fee rule. Two narrow, disclosed roles remain, and neither touches the above: the NFT contract keeps an owner purely so marketplaces (OpenSea) recognise a collection manager — it holds no on-chain power over the protocol, its funds, or your cards; and a scoped royalty admincan only adjust the secondary-sale royalty, hard-capped at 10% and freezable to zero. The deployer's one-time power is enabling trading.
- The token contract (FORGE) has no owner at all — a plain fixed-supply ERC-20 with no mint, burn, pause, or admin function of any kind.
- The launch liquidity is locked for 1 year; the lock owner can collect the position's trading fees but can only withdraw the liquidity after the year, and can never pull it early or shorten the lock.
- No burn path exists: no card and no token can ever be destroyed.
Honest FAQ
Which wallet do my cards go to?
The wallet you buy with. Buying here on the official site and buying through any regular wallet's built-in swap (MetaMask, Rabby, hardware wallets, and the like) all deliver your cards to you correctly. The one exception: if you use a true smart-contract wallet (a Safe multisig, or some ERC-4337 smart accounts) and buy through a third-party aggregator, buy via this official site instead — those setups can otherwise route the card to a helper address.
What happens if I sell my card mid-forge?
Your claim is blocked — claiming requires that you still own the card. Your staked tokens stay locked until YOU cancel (any time) or, after the window lapses, anyone sweeps. Either way the tokens return to you, the original staker — never to the card's buyer. The buyer gets the card at its current tier.
What if I miss the 3-hour claim window?
The forge can no longer be claimed. You can still cancel it yourself, or anyone may sweep it; both return your tokens and reopen the forge slot. The card simply stays at its old tier — you lose the waiting time and the slot, not your tokens. The window is short on purpose (it keeps slots moving), so treat the claim countdown like an appointment.
Do sweepers get paid?
No. Sweeping is a volunteer, gas-only public service that keeps forge slots from being squatted by abandoned forges.
Does buying a card include its unclaimed yield?
Yes — unclaimed yield travels with the card, and only the current owner can claim it. Check a card's accrued amount on its detail page before buying or selling; it's part of the price you're really paying or receiving.
Can a card ever go DOWN a tier?
No. Tier changes are strictly upward, and only through a claimed forge. Transfers and sales never change a card's tier, seed, or accrued yield.
The tier I want is full. Is that forever?
Not necessarily. Caps count cards at the tier plus active forges targeting it. Slots reopen when a card is forged away from that tier, or when a pending forge is cancelled or swept. The Forge screen shows live availability.
Did the team pre-mine?
No pre-mine, but a disclosed first buy: the launch transaction may include a deployer buy hard-capped at 0.1 ETH by the contract — worth about 46,985 FORGE (~4.7% of supply) and 46 cards at launch prices, paying the same fees as any buyer. The exact amount is permanently visible on-chain.
Where does the yield actually come from?
Only from real trading: 1% of buy ETH and 1% of sell ETH. If nobody trades, nobody earns — there is no emissions schedule, no inflation, and no promised return. Both reward streams can be small or zero in quiet periods.
Is my stake ever at risk when forging?
The tokens themselves are never spent or slashed — every path (claim, cancel, sweep) returns them to you in full. What you risk is time (the 12–48 hour maturation wait), the opportunity cost of locked tokens, and gas.
This page describes the deployed contracts in plain English; where wording and code could ever disagree, the code is the truth. Nothing here is financial advice — collectibles and tokens can lose value, and reward streams depend entirely on trading activity.